$$loop row as enemydata index as enemyindex select count(*),* from view_killdata where playerindex='%%player.playerindex%%' and killtype='KILL' group by targetindex order by count(*) desc limit %%MAXNEMESIS%%$$ $$tablename="playerdataavatars"$$$$playerdataplayerindex=enemydata.targetindex$$$$include playerprofilecomponent.html$$ $$coloured=colouredtext2html(enemydata.targetname)$$ $$endloop enemy$$
# Victims Kills
$$enemyindex$$$$coloured$$$$if (playerdataavatars !EQUALS "")$$
$$endif$$
$$enemydata.0$$
$$loop row as enemydata index as enemyindex select count(*),* from view_killdata where targetindex='%%player.playerindex%%' AND killtype='KILL' group by playerindex order by count(*) desc limit %%MAXNEMESIS%%$$ $$tablename="playerdataavatars"$$$$playerdataplayerindex=enemydata.playerindex$$$$include playerprofilecomponent.html$$ $$coloured=colouredtext2html(enemydata.playername)$$ $$endloop enemy$$
# Enemies Kills
$$enemyindex$$$$coloured$$$$if (playerdataavatars !EQUALS "")$$
$$endif$$
$$enemydata.0$$
$$loop row as weaponlist index as weaponlistindex select count(*) as count,* from view_killdata where playerindex='%%player.playerindex%%' and killtype='KILL' group by playerweaponname order by count desc limit 5$$ $$endloop weaponlist$$
Top WeaponsKills
$$if (weaponlist.playerweaponimage !EQUALS "")$$
$$endif$$ $$weaponlist.playerweaponname$$
$$weaponlist.count$$